![]() * buffers are encapsulated into one interface for easy management, however, index data * Desc: Creates a geometry buffer based on the vertex and index data given. * Name: IKeOpenGLRenderDevice::create_geometry_buffer I even captured a frame in XCode's OpenGL debugger, but no errors or warnings came up.īelow is a part of my cross platform engine (the renderer), that is relevant to the issue. Is there a difference between how VBOs and VAOs work on OpenGL ES 2.0+? I've spent months trying to find out why my VBO code works perfectly on core OpenGL for Windows and MacOSX, but never on OpenGL ES 2.0 for iOS! Been searching google for ages, and I can't find out what is wrong.
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